In “Science and Human Behavior” and “Beyond Freedom and Dignity”, B. F. Skinner argued that even creative acts—like making art—are shaped by environmental factors and reinforcement, not by inner genius or personal freedom. His behaviorist view suggested that what we create is a response to patterns around us, not purely internal inspiration

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MonsArt embraces this idea and challenges it. While the game acknowledges that external triggers influence expression, it also invites participants to explore subconscious imagery, emotional narratives, and spontaneous choices—elements Skinner often dismissed. Through tiling MonCards and reshaping visual stories, players experience how behavior, emotion, and creativity intersect—sometimes by structure, sometimes by surprise.

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